Sitemap
A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.
Pages
Posts
Future Blog Post
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Blog Post number 4
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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
Blog Post number 3
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Blog Post number 2
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Blog Post number 1
Published:
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portfolio
Real-Time Sound-to-Haptic Conversion
Developing algorithms creating real-time haptic effects from sound signals, tailored for enhancing gameplay user experiences.
Sound-Haptic Perception
Studies on the perception of using sound and haptic effects simultaneously
publications
VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications
Published in CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019We present VibEye: a vibration-mediated recognition system of objects for tangible interaction.
Seungjae Oh, Gyeore Yun, Chaeyong Park, Jinsoo Kim, and Seungmoon Choi
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Seamless Phantom Sensation Moving Across a Wide Range of Body
Published in 2019 IEEE World Haptics Conference (WHC), 2019This paper reports experimental research aimed to provide seamlessly moving illusory tactile sensations across a large area of the body using a few vibration actuators.
Gyeore Yun, Seungjae Oh, and Seungmoon Choi
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Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films
Published in 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 2021In this paper, we present an algorithm for synthesizing convincing object-based motion effects automatically from a given object motion trajectory.
Sangyoon Han, Gyeore Yun, and Seungmoon Choi
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Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects
Published in CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021We seek a method that improves gameplay spectator or viewer experiences by presenting motion effects automatically generated from the audiovisual stream.
Gyeore Yun, Hyoseung Lee, Sangyoon Han, and Seungmoon Choi
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Perceived Hardness of Virtual Surface: A Function of Stiffness, Damping, and Contact Transient
Published in Proceedings of the 2021 IEEE World Haptics Conference, 2021In this paper, we are concerned with the combined case: the perceived hardness of a virtual surface rendered by the spring-damper model with a contact transient, in the tool-mediated perception.
Hyejin Choi, Amit Bhardwaj, Gyeore Yoon, Seungmoon Choi
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Motion Effects: Perceptual Space and Synthesis for Specific Perceptual Properties
Published in IEEE Transactions on Haptics, vol. 15, no. 3, 2022This paper constructs a perceptual space that accounts for many motion effects based on their perceptual distances and then demonstrates smooth–rough and irregular–regular as its two primary perceptual dimensions.
Sangyoon Han, Jiwan Lee, Gyeore Yun, Sung H. Han, Seungmoon Choi
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Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement
Published in CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023We propose an algorithm that generates a vibration, an impact, or a vibration+impact haptic effect by processing a sound signal in real time for gameplay.
Gyeore Yun, Minjae Mun, Jungeun Lee, Dong-Geun Kim, Hong Z Tan, Seungmoon Choi
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Effects of Contact Force on Vibrotactile Perceived Intensity Across the Upper Body
Published in IEEE Transactions on Haptics, vol. 17, no. 1, 2024we present the effects of contact force on vibrotactile perceived intensity on three body parts: dorsal hand, upper arm, and lower back
Dajin Lee, Gyeore Yun, Seungmoon Choi
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Sound-to-Touch Crossmodal Pitch Matching for Short Sounds
Published in IEEE Transactions on Haptics, vol. 17, no. 1, 2024This article explores how to relate sound and touch in terms of their spectral characteristics based on crossmodal congruence.
Dong-Geun Kim, Jungeun Lee, Gyeore Yun, Hong Z. Tan, Seungmoon Choi
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Audiovisual-Haptic Simultaneity Across the Body in Gameplay Viewing Experiences
Published in Proceedings of Eurohaptics, 2024This paper explores human performance on simultaneity judgments between audiovisual and haptic stimuli across the body for use in future real-time haptic applications.
Jiwan Lee, Gyeore Yun, and Seungmoon Choi
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talks
Talk 1 on Relevant Topic in Your Field
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Conference Proceeding talk 3 on Relevant Topic in Your Field
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teaching
Teaching experience 1
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Teaching experience 2
Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post.